Game-Based Learning for Course K-12

Trainer: Engy Hammam
Duration: 12 Hours
Objectives
By the end of this course, participants will be able to:
1. Understand the principles, types, and benefits of Game-Based Learning (GBL) in K–12 settings.
2. Differentiate between Game-Based Learning and Gamification.
3. Explore cognitive, emotional, and social benefits of using games in education.
4. Identify age-appropriate digital and non-digital games aligned with curriculum goals.
5. Design and adapt instructional games to suit various subjects and student needs.
6. Integrate GBL into lesson planning with clear learning outcomes.
7. Assess student learning through and within games using various assessment strategies.
8. Address classroom management, inclusivity, and equity in game-based environments.
9. Utilize digital tools and platforms to implement GBL effectively.
10.Reflect on implementation and create an action plan for GBL integration.
Outline
Module 1: Introduction to Game-Based Learning
• What is Game-Based Learning (GBL)?
• Why GBL? Educational benefits backed by research
• GBL vs. Gamification: Key differences and overlaps
• Examples of successful GBL across subjects and grades
• Debunking myths about games in the classroom
Module 2: The Science Behind Games and Learning
• How games promote engagement, motivation, and flow
• Cognitive skills: problem-solving, memory, critical thinking
• Socio-emotional learning and collaboration through games
• Neuroscience of learning through play
Module 3: Types of Games in Education
• Digital games: platforms, simulations, game apps
• Non-digital games: board games, card games, classroom-based
• Curriculum-linked vs. skill-based games
• Role-playing, storytelling, and educational escape rooms
Module 4: Designing or Adapting Games for Your Classroom
• Game design elements: goals, rules, challenges, feedback
• Adapting commercial games for classroom use
• Creating low-tech/no-tech games aligned with curriculum
• Differentiating game tasks for diverse learners
Module 5: Planning and Integration Strategies
• How to align GBL with curriculum standards and learning objectives
• Where GBL fits in lesson planning and unit design
• Time management and pacing for game-based lessons
• Incorporating storytelling and narrative into gameplay
Module 6: Assessment in Game-Based Learning
• Assessing learning through games: observation, rubrics, performance tasks
• Assessing learning with games: embedded quizzes, data analytics in digital games
• Formative and summative strategies
• Student self-assessment and reflection in gameplay
Module 7: Tools, Platforms, and Resources
• Overview of digital tools and platforms
• Licensing, accessibility, and setup considerations
• Supporting resources and teacher communities
Module 8: Implementation Challenges and Solutions
• Classroom management and behavior in game-based settings
• Addressing equity and access issues
• Managing screen time and digital well-being
• Inclusive practices: games for diverse learners
Module 9: Action Planning and Reflection
• Reflecting on key takeaways
• Developing an individual implementation plan